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PC Gamer (Italian) 30
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3do_ligt2.3do
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Text File
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1998-02-25
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8KB
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192 lines
# MODEL 'Ligt2.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Weapons\ForceWeapons\ForceBolt\Ligt2.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: LIGT3.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.126650
# Insertion offset
INSERT OFFSET 0.000395 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME Object01
RADIUS 0.126650
GEOMETRYMODE 4
LIGHTINGMODE 0
TEXTUREMODE 1
VERTICES 30
# num: x: y: z: i:
0: -0.004557 0.023884 0.002625 0.000000
1: -0.007659 0.023882 0.006974 0.000000
2: 0.002920 -0.000007 -0.005420 0.000000
3: -0.000182 -0.000007 -0.001072 0.000000
4: -0.002555 0.023884 0.007405 0.000000
5: 0.004922 -0.000007 -0.000640 0.000000
6: 0.006865 0.046938 -0.008551 0.000000
7: 0.003763 0.046938 -0.004202 0.000000
8: 0.008867 0.046938 -0.003771 0.000000
9: 0.002935 0.076355 -0.005433 0.000000
10: -0.000166 0.076357 -0.001084 0.000000
11: 0.006865 0.046961 -0.008551 0.000000
12: 0.003763 0.046961 -0.004202 0.000000
13: 0.004937 0.076355 -0.000653 0.000000
14: 0.008867 0.046961 -0.003771 0.000000
15: 0.004808 0.030485 -0.001680 0.000000
16: 0.007910 0.030484 0.002668 0.000000
17: -0.003347 -0.000007 -0.000739 0.000000
18: -0.000246 -0.000007 0.003609 0.000000
19: 0.002806 0.030485 0.003100 0.000000
20: -0.005349 -0.000007 0.004041 0.000000
21: -0.004222 0.058036 -0.008551 0.000000
22: -0.001120 0.058036 -0.004202 0.000000
23: -0.006223 0.058036 -0.003770 0.000000
24: -0.003363 0.076355 -0.000752 0.000000
25: -0.000261 0.076357 0.003597 0.000000
26: -0.004222 0.058059 -0.008551 0.000000
27: -0.001120 0.058059 -0.004202 0.000000
28: -0.005364 0.076355 0.004029 0.000000
29: -0.006223 0.058059 -0.003770 0.000000
TEXTURE VERTICES 8
0: 31.466898 -0.285598
1: 0.533102 -0.285598
2: 31.466898 -63.844219
3: 0.533102 -63.844219
4: 31.594145 -0.339591
5: 0.576500 -0.339591
6: 31.594126 -63.920139
7: 0.576480 -63.920139
VERTEX NORMALS
# num: x: y: z:
0: 0.002910 -0.050824 -0.998703
1: -0.932257 0.097804 0.348325
2: 0.033036 -0.583400 -0.811513
3: -0.525430 -0.824397 0.210461
4: 0.791007 -0.016615 0.611581
5: 0.568368 -0.702838 0.427757
6: -0.032917 -0.422719 -0.905663
7: -0.800633 0.531083 0.277375
8: 0.779598 -0.085516 0.620414
9: 0.065944 0.755689 -0.651602
10: -0.693488 0.647111 0.316735
11: 0.099672 0.118123 -0.987984
12: -0.897392 -0.163433 0.409850
13: 0.564164 0.713705 0.415144
14: 0.804458 0.044710 0.592324
15: -0.081227 -0.131618 -0.987967
16: 0.904645 0.085080 0.417587
17: -0.076628 -0.726282 -0.683112
18: 0.560577 -0.780866 0.275685
19: -0.791004 0.066014 0.608239
20: -0.637433 -0.597910 0.485985
21: -0.050242 -0.257128 -0.965070
22: 0.852466 0.371185 0.368136
23: -0.785699 -0.105509 0.609545
24: -0.062671 0.828304 -0.556762
25: 0.703863 0.652977 0.279640
26: -0.102513 0.394127 -0.913321
27: 0.911119 -0.197046 0.361987
28: -0.647537 0.634857 0.421489
29: -0.822713 -0.189750 0.535852
FACES 22
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 1 0.0000 4 3, 3 1, 1 0, 0 2, 2
1: 0 0x0000 4 3 1 0.0000 4 2, 7 0, 5 4, 4 5, 6
2: 0 0x0000 4 3 1 0.0000 4 5, 6 4, 4 1, 5 3, 7
3: 0 0x0000 4 3 1 0.0000 4 0, 0 1, 1 7, 3 6, 2
4: 0 0x0000 4 3 1 0.0000 4 4, 4 0, 5 6, 7 8, 6
5: 0 0x0000 4 3 1 0.0000 4 1, 5 4, 4 8, 6 7, 7
6: 0 0x0000 4 3 1 0.0000 4 12, 3 10, 1 9, 0 11, 2
7: 0 0x0000 4 3 1 0.0000 4 11, 7 9, 5 13, 4 14, 6
8: 0 0x0000 4 3 1 0.0000 4 14, 6 13, 4 10, 5 12, 7
9: 0 0x0000 4 3 1 0.0000 3 5, 6 3, 3 2, 2
10: 0 0x0000 4 3 1 0.0000 3 9, 0 10, 1 13, 4
11: 0 0x0000 4 3 1 0.0000 4 15, 0 16, 1 18, 3 17, 2
12: 0 0x0000 4 3 1 0.0000 4 19, 4 15, 5 17, 7 20, 6
13: 0 0x0000 4 3 1 0.0000 4 16, 5 19, 4 20, 6 18, 7
14: 0 0x0000 4 3 1 0.0000 4 22, 3 16, 1 15, 0 21, 2
15: 0 0x0000 4 3 1 0.0000 4 21, 7 15, 5 19, 4 23, 6
16: 0 0x0000 4 3 1 0.0000 4 23, 6 19, 4 16, 5 22, 7
17: 0 0x0000 4 3 1 0.0000 4 24, 0 25, 1 27, 3 26, 2
18: 0 0x0000 4 3 1 0.0000 4 28, 4 24, 5 26, 7 29, 6
19: 0 0x0000 4 3 1 0.0000 4 25, 5 28, 4 29, 6 27, 7
20: 0 0x0000 4 3 1 0.0000 3 17, 2 18, 3 20, 6
21: 0 0x0000 4 3 1 0.0000 3 28, 4 25, 1 24, 0
FACE NORMALS
# num: x: y: z:
0: -0.812691 -0.059144 -0.579685
1: 0.850796 0.386260 -0.356299
2: -0.079262 -0.340329 0.936960
3: -0.808159 0.120962 -0.576409
4: 0.775406 -0.541569 -0.324728
5: -0.074778 0.464715 0.882297
6: -0.813210 -0.047179 -0.580055
7: 0.910182 0.162103 -0.381170
8: -0.083722 -0.116170 0.989695
9: -0.000002 -1.000000 -0.000002
10: 0.000319 1.000000 -0.000132
11: 0.792371 -0.229380 -0.565273
12: -0.897966 0.228563 -0.376054
13: 0.084292 0.008215 0.996407
14: 0.808124 0.121111 -0.576427
15: -0.856813 -0.370294 -0.358822
16: 0.081252 0.266146 0.960502
17: 0.796811 0.204887 -0.568431
18: -0.903060 0.203609 -0.378187
19: 0.077595 -0.393994 0.915832
20: 0.000002 -1.000000 -0.000002
21: -0.000319 1.000000 -0.000132
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 Object01